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Unreal Engine 4 Book Pdf



With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.




Unreal Engine 4 Book Pdf



This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.


Unreal FlipBook is PDF Viewer or WordPress plugin that allows to browse images, PDFs or HTMLs as a flipping book. It can be used for demonstration magazines, books, cards, brochures, booklets and much more in natural way. It helps to attract user attention and make more impression on him.


The plugin is able to simulate book opening process. Modeled book repeat the same actions as its real prototype: while the cover is opening or closing the internal pages are deforming as it happens in life. The deformation can be customized. You can reduce it or switch off.


The main feature is using specially designed physics engine that perform all interaction with a user. This engine is based on physics laws so all user actions with the model seems realistic. The plugin allow you drag and throw pages together. The engine solve the collisions and show natural scene.


Physics engine has a lot of properties: gravity, mass, flexibility, page flipping velocities and much more. But it is little necessary to know for using the plugin because all those properties have default presets.


Unreal FlipBook has smart algorithm to show the book in maximum comfortable and appropriate for user way. It automatically chooses book scale and alignment on the screen, disallows user to drag the book out of view port. The pan makes only smooth moves that seems very friendly for user. All these abilities help the book to look richer.


The plugin can use PDF, images and HTMLs as pages. Supporting HTML format as texture is a new technology no one of other plugins support it. HTML allow easily create interactive books, handle user events, manage plugin behaviour. Using HTML textures is next important step in development web animation. Supporting PDFs allows to use the plugin as PDF Viewer.


The plugin performance does not depend on number of pages because it does not manage single pages. Unreal FlipBook works with blocks of pages, it allows to keep in memory just visible for user pages. So if the book is closed then there are 2 or 3 blocks. The first is left cover, the second is right cover and third is internal pages. If the book is opened there can be two blocks for left and right internal pages. There can be more blocks just when the flipping animation is performing. The plugin has no problem with more than 50 simultaneously flipping blocks. When the turn is finished the turned block merges with neighbour block.


Supporting HTML opens wide abilities for creating interactive books. It allows to use CSS3 and JavaScript, create navigation, use hover effects and much more. Unreal FlipBook as PDF Viewer supports PDF links, highlighters and any HTMl as the second layer markup.


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